Being able to distribute physic data about objects in a passive manner 
has nothing to do with being able to network chat itself in a 
non-passive manner.

Argent Stonecutter wrote:
> If you don't mind days round trip for each line of chat.
>
> On 2010-02-28, at 14:05, Dzonatas Sol wrote:
>
>   
>> This is perfect then...
>>
>> If you are scheduled to meet in a sim later in the week, then why  
>> worry if all the static objects take a day to download from that sim  
>> through archaic usenet means. You would already have all the object  
>> information needed for physics and to render in a local storage.
>>
>> By the time everybody meets, there would be no lag to suddenly  
>> download all objects from a single host.
>>
>> Times that by 10,000 people... just for scalability concerns.
>>
>> Argent Stonecutter wrote:
>>     
>>> On 2010-02-25, at 15:12, Dzonatas Sol wrote:
>>>       
>>>> [Usenet] worked. It is still free and open.
>>>>         
>>> It used to be. It's getting harder and harder to get feeds these  
>>> days. Everyone just reads through Google Groups rather than trying  
>>> to find someone with a feed. SL and OpenSim started with the  
>>> equivalent of "Google Groups" already live.
>>>
>>> It wasn't even vaguely real-time. It was *OK* that the stanford- 
>>> munnari link was a daily airmailed magtape, nobody cared if their  
>>> newsfeed was a day behind.
>>>
>>>
>>>       
>
> "Welcome back, Anonymous, we're glad to see you again!"
>
>
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