'> - only allow registered developers to upload content and cash out > - require renting a shop to sell items > - do not have user-to-user item transfer' Am sure some business people at LL (without the experience of delivering virtual goods for specific audiences) might find the above attractive, but this will severely squash the diversity and increase the price of content on the SL platform. Usually such a frameworks arise not by choice but because of the lack of advanced inworld building tools or other high barriers for content creation. And for somebody who is involved in content creation purely driven by clients who want to see every step of the creation process, so that they can in the end get what they really want..the above will just not allow such tightly coupled non-builder(user)/ builder design iteration loops to happen.
On Tue, Mar 16, 2010 at 1:03 PM, Argent Stonecutter <secret.arg...@gmail.com > wrote: > On 2010-03-16, at 12:13, Daniel wrote: > > - using encrypted 7zip archives to deliver content to end users > > This will end up having little effect, since the textures and geometry > can be pulled from the graphics card. > > > - only allow registered developers to upload content and cash out > > - require renting a shop to sell items > > - do not have user-to-user item transfer > > This are more likely to be effective, but if SL had restrictions like > this in place it would be a very different (and far less rich and > vibrant and _profitable_) environment. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- 'Consider how the lilies grow. They do not labor or spin.' Rameshsharma Ramloll PhD Research Assistant Professor Idaho State University, PocatelloTel: 208-282-5333 More info at http://tr.im/RRamloll
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