Hi Oz,

There has been discussion in AWG and other various chat moments of what 
could be done. The primary suggestions seems to be able to hide the UI, 
but that doesn't mean it needs to be disabled. There is a debug option, 
CTRL-ALT-F1, that basically hides the UI, yet the mouse regions are 
still sensitive. If the mouse regions weren't sensitive, it would 
provide a means to hide the UI and allow other options.

For an example with the built-in UI hidden and an external UI present, 
please see this project: 
http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/Icesphere

Since the UI seems to be really the only issue, the above provides a 
solution to continue movement to 2.x.

Enjoy


Oz Linden (Scott Lawrence) wrote:
> I opened this in the 27 May IW open source meeting, and would like to 
> invite wider and more specific feedback.
>
> It's fairly clear that Linden Lab doesn't have the resources to devote 
> to active work on both Snowglobe 1.x and 2.x, and it's not efficient for 
> the community as a whole to be splitting effort.
>
> I'd like to fairly quickly get to the point where all our new work is 
> happening on the 2.x branch.  That said, I understand that might leave 
> behind things that the Snowglobe user/dev base wants and that some 
> people are not happy with some elements of 2.x.  What I'd like to know 
> is... what needs to happen to make that choice that most people can be 
> happy with?
>
> One of my goals is to increase the rate and volume at which Linden Lab 
> can (and _does_) take changes from the open source base into the 
> internal code, but unless we can keep everyone on the same branch, that 
> will be much more difficult.
>
> Please respond to this thread with your favorite reasons not to move 
> development to 2.x.   We will review the list at the 6 June open source 
> meeting with the goal of setting some priorities.
>
>
>
> To be clear... I don't object to anyone else working on 1.x at all; I'd 
> just like to know why so that we can tempt them to join us on 2.x
>
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