On 09/29/2010 10:17 AM, Ambrosia wrote:
> Basically what the code does is request the inventory of every prim of
> the selected object(s). However, 'brute forcing' probably sounds a
> little wrong here, as the requests the code does already -are- indeed
> throtteled.

I can confirm this.  I've written very similar code in the past for my 
own use, and it really doesn't impact the sim very much at all.  The 
sims seem very good about not letting those kind of requests overload them.
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