On 17/10/2010 10:45 AM, Oz Linden (Scott Lawrence) wrote: > On 2010-10-16 19:04, leliel wrote: >> On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville >> <sueza...@gmail.com> wrote: >>> I'd be quite content with mirror surfaces that only, for example, reflected >>> avatars. >>> >>> I think people would enjoy mirrors no matter how much restriction had to be >>> placed on them to keep them from hogging excess resources. >> I suppose low quality reflections are better then nothing. But I think >> LL has their hands full with other things at the moment. If we want >> them we'll have to code them up ourselves. > Now there's a sentiment I can get behind ! :-) > A year or two ago, I was treated to a demonstration of working mirrors in SL. It was an override of Shiny, and I had to install a custom shader file to my SL viewer installation directory. As far as I know, the project died because - in order to work - it needs a bit or a texture property flag from Linden lab on the server-side, otherwise it is "surprising or unexpected" functionality that potentially breaks content, and thus is a no-no under the TPVP. --
Tateru Nino http://dwellonit.taterunino.net/ _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges