So our old version of full-screen antialiasing (FSAA) was causing crashes. We 
have made changes to the supporting infrastructure for stability; these changes 
meant that some machines that used to do FSAA no longer could.

We had a bug under windows that was causing the new mechanism to break. We 
fixed that for windows -- but we have another issue on macs. There is code in 
the mesh viewer that supports FSAA on macs; it's a bit big to pull over easily 
to viewer-development. 

It was my fault that I didn't realize that our fix to 2.2 didn't address macs 
properly until quite late in the release process. We chose to ship without the 
feature on Macs for this release. Macs are a small subset of our user base, and 
this feature only affects a subset of those users, and we felt that we should 
not hold up release for this issue. It's also my fault that I didn't call it 
out for release noting. I'm sorry about that.

We do intend to restore full functioning FSAA on all capable platforms soon, 
hopefully with 2.3. If this affected you, I apologize.

    Q

On Oct 20, 2010, at 3:17 AM, Trilo Byte wrote:

> Big fail there, Oz.  None of the machines I've tested on have working 
> anti-aliasing (on the Mac client), either in the subsequent developer 
> snapshots or the official release you guys let get out the door.
> 
> TriloByte
> 
> On Oct 16, 2010, at 8:01 AM, Oz Linden (Scott Lawrence) wrote:
> 
>> On 2010-10-15 18:00, Trilo Byte wrote:
>>> But on the flipside, the Project MESH viewer has working shadows for nVidia 
>>> GPU's on Mac (never happened before on any known config), and 
>>> anti-aliasing's fixed.  If we could get that bit out of the mesh viewer and 
>>> into the 2.2 pipeline, we'd really be in great shape IMO.
>> 
>> The AA fix is in the 2.2 pipeline (I did that merge) ... not sure about 
>> the other (since I don't know which change that was).
>> 
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