On 9/5/2011 12:53 AM, Tateru Nino wrote: > In order of likelyhood (most to least), I'd say: corrupted texture > header data, corrupted heap, fragmented heap. >
After a few moments of reflection of my own, I agree with your assessment.. The question that springs to mind is why does it happen in an area where I know all the textures have been loaded successfully in previous builds without any of the three issues showing up? _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges