On Fri, 2012-04-13 at 16:23 -0700, Ziggy Puff wrote: > On 4/13/2012 3:08 PM, glen wrote: > > My timer is ony 0.25, not 0.02. I get very, very little stutter and > > then only on sims that are too loaded for me to be in anyway. > > I think I set the timer to 0.2s or 0.25s for ZHAO-II. Been a while > since I tested it, but AFAIK, my results matched yours - some stutter > on sims that were heavily loaded, where it wasn't clear that a faster > timer would help or would make things worse. No perceptible lag on > unloaded sims. > > Kadah wrote: > I believe FS's was designed to mimic the ZHAO II hud, it even uses > its config notecards. "Franimation Overrider" is a new one to me. > ZHAO-II was born from ZHAO-I, which was born from Franimation, which > was created by Francis Chung. Franimation is a direct ancestor of > ZHAO-II, and is much older. There would have been no ZHAO without > Franimation. > The funny thing is that the only reason why I even bothered writing one in the first place is because yours didn't have "sit now"!
See Oz? Features! > I don't really have any insights into the client vs. server vs. > scripted AO debate. I think adding asynchronous events would be a very > good short-to-medium-term solution, and any scripted AO that used them > would probably cause low enough sim load that the whole question could > be punted for a long time. Assuming script load is the reason this is > being considered. > I think we've all gone a bit OT to be honest. All he wanted in the first place was a quick tut on how the existing in-client AOs worked. I'd assume he's considering adding one to the LL client. I agree with Anne that he should probably start with the inworld scripted AOs and then work from there as there are a lot of possibilities. --GC _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges