Verified - Now I'm sticking the patch in a test build to see if it breaks 
other stuff.

Do you have CA on file?

bye,
LC


Am Sonntag, 25. November 2012, 23:26:53 schrieb Ricky:
> Yep - so sneaky it's not been noticed for years. I think it's because
> no-one actually uses that part of the editors functionality!
> 
> Leaves me wondering about when the snap functionality was introduced... The
> repository doesn't go back that far! :)
> 
> On Sunday, November 25, 2012, Darien Caldwell <darien.caldw...@gmail.com>
> 
> wrote:
> > Ahh, I see what you mean. it's acting as if the hidden snap ring is still
> 
> present.  A sneaky bug. :)
> 
> > On Sun, Nov 25, 2012 at 10:13 PM, Ricky <kf6...@gmail.com> wrote:
> >> For a missing hyphen... :)  I meant edge-on.
> >> 
> >> Here's how to reproduce the issue:
> >> Rez a cube
> >> Verify that Snap is disabled
> >> Orient camera to directly face one of the prim faces
> >> Select rotate mode or hold the correct modifier key(s)
> >> Using the mouse drag on the rotate circle that is most like a line - aka
> 
> it is "edge-on"
> 
> >> Observe that as you drag along the line of circle the cube it rotates
> 
> smoothly (expected)
> 
> >> Observe that if you drag off the line - as if snapping was enabled and
> 
> you wished to snap - and then again in the direction of the line that it
> will snap. (not expected)
> 
> >> Hope that helps clarify
> >> 
> >> 
> >> Ps. Sorry for the dup email Darien, I forgot to reply all.
> >> 
> >> On Sunday, November 25, 2012, Darien Caldwell <darien.caldw...@gmail.com>
> 
> wrote:
> >> > I'm a little unsure what "Edge on rotation" means. I can rotate a prim
> 
> on every axis in-world with snap off, and it never snaps. At least, not
> unless I make it snap by engaging the Angle ring outside the circumfrence
> of the rotation handle. Then it snaps as it should.
> 
> >> > I hope your patch isn't breaking this functionality, it's intended and
> 
> desirable.
> 
> >> > On Sun, Nov 25, 2012 at 8:23 PM, Ricky <kf6...@gmail.com> wrote:
> >> >> Just reported BUG-885, "Edge-on prim rotation snaps when snap is
> 
> disabled"  Patch attached.
> 
> >> >> Looks like this bug has been in place for a very long time - dates
> 
> back to revision 0 of the code repository, committed by James Cook (James
> Linden).
> 
> >> >> I've been delving back into the source code after a year and a half
> 
> away.  I have to compliment LL, and all else involved, on the streamlined
> compile setup - smoother even than the old develop.py system, definitely
> better than the transition period when I last attempted! :D
> 
> >> >> I found this bug while I was working on learning/cleaning the code
> 
> structure in the LLManip* classes in preparation for reviving an old
> project.  Imagine my surprise when I found that one of the cases didn't
> have a check for whether Snapping was enabled!  So I took to opportunity to
> delve deeper and work out a fix.  Enjoy!
> 
> >> >> Ricky
> >> >> Cron Stardust
> >> >> PS, for Firestorm I also reported it as FIRE-8338 as that is where I
> 
> originally found the bug - however it exists in every viewer I've looked
> at.  Based on my research I think it's been in existence since snapping was
> first introduced - whenever that was!
> 
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