On Thu, 14 Mar 2013 20:13:19 -0400, Monty Brandenberg wrote:

> We now have three channels and a number of regions available for testing:
> 
> .../...
>       o TextureTest2.  High texture count, no meshes, low residency
>         limit to prevent interference when doing benchmark testing.
> .../...
>       o TextureTest2H.  Identical to TextureTest.
> .../...
>       o TextureTest2A.  Identical to TextureTest.

"Sorry, you do not have access to this teleport destination"...

Care to open access ?...

Henri.
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