Three files each got a little of this treatment, yes.  And I don't 
expect this to be the right way to do it.  It's just me steering around 
an obstacle that I suspect is caused by something in a make file.  I 
wanted a viewer with this fmodex fix in it to play with.

On 3/25/2014 4:08 AM, Lance Corrimal wrote:
> Hi,
>
> that needs to be done in three separate files, right?
>
> done that. I would rather have a fix that doesn't patch the sources but re-
> adds fmodex/ to the include path, but this will do in a pinch.
>
> cheers,
> LC
>
> Am Montag 24 März 2014, 20:42:36 schrieb Ardy Lay:
>> I worked around it for now:
>> -#include "fmod.hpp"
>> -#include "fmod_errors.h"
>> +#include "fmodex\fmod.hpp"
>> +#include "fmodex\fmod_errors.h"
>>
>> On 3/24/2014 5:02 PM, Lance Corrimal wrote:
>>> Am Montag 24 März 2014, 22:06:36 schrieb Lance Corrimal:
>>>> Hi,
>>>>
>>>> got it, thanks!
>>>>
>>>> Cheers
>>>> LC
>>> ...does the latest v-d source (today's set of commits) build for anyone?
>>> I get this:
>>>
>>> [  751s] [ 32%] Building CXX object
>>> llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o
>>> [  753s] /home/abuild/rpmbuild/BUILD/viewer-
>>> release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error:
>>> fmod.hpp: No such file or directory
>>> [  753s]  #include "fmod.hpp"
>>> [  753s]                     ^
>>>
>>>
>>> Cheers
>>> LC
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