On Thu, Aug 14, 2014 at 7:37 AM, Henri Beauchamp <sl...@free.fr> wrote:
> Greetings, > > During my never-ending viewer code cleanup efforts, I came accross an > old floater, the "Telehub" one... If I am correct, I think this dates > back from the most ancient times of SL, when it was not possible to TP > all over the grid, but only to some pre-defined hubs... Fact is, since > my fist day in SL, back in 2006, I never came accross one such thing > as a telehub on the grid ! > > I checked, and that code is still in the newest v3 viewer branches. > > So my question is: is there any practical usage any more for that > "Telehub" floater ? > Telehubs are available to privately owned estates. I don't know how common usage actually is, but they offer some unique features that aren't available with parcel landing points. These allow estate owners to: * configure multiple spawn points so agents are distributed to multiple specific locations within a region regardless of the attempted TP location * set spawn points on a build and then move the build with ingress points still intact (internally, the sim references target prims rather than locations - it should even be possible to move an object with scripts to prevent pileups, although I don't know if that's been tested) * route teleports to a single region for teleport attempts into any other region that's in the same estate, and where the alternate region isn't configured to allow direct teleport -- *Brian McGroarty *| Application Security, Platform Engineering *Linden Lab* | Makers of Shared Creative Spaces <http://lindenlab.com/>
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