cd into local repo  firestorm, viewer-release are any other.
>From there enter autobuild --version  an absolute path should not be needed
to reach autobuild.
It should give the version, If not, your path is not set or you may need to
set AUTOBUILD='pathtoautobuild/bin/autobuild' environment variable.




On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal <lance.corri...@eregion.de>
wrote:

> that's what i'm using. Like I said already, I had to reinstall my
> computer, before that I had been building viewers all the time, 32bit and
> 64bit, no problems whatsoever.
>
> Now, it doesn't work with some error that looks like autobuild isn't
> downloading the prebuilts.
>
>
> Any ideas?
>
>
>
> Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>
> If you are building Firestorm 64bit, you must use Nicky Dasmijn's
> autobuild: https://bitbucket.org/NickyD/autobuild-1.0
> NickyD / autobuild-1.0 <https://bitbucket.org/NickyD/autobuild-1.0>
> bitbucket.org
> Hg repository hosted by Bitbucket.
>
>
>
> ------------------------------
> *From:* opensource-dev-boun...@lists.secondlife.com
> <opensource-dev-boun...@lists.secondlife.com>
> <opensource-dev-boun...@lists.secondlife.com> on behalf of Lance Corrimal
> <lance.corri...@eregion.de> <lance.corri...@eregion.de>
> *Sent:* 04 January 2017 14:12
> *To:* Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
> *Subject:* Re: [opensource-dev] windows build issues
>
>
> actually I'm building the firestorm developer version, and that used to
> work just fine until I reinstalled my PC yesterday ;_;
>
> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>
> On 2017-01-04 08:15 , Lance Corrimal wrote:
>
> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
> autobuild 1.0
>
>
> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
> 64bit here.. using your autobuild, which used to work just fine before I
> reinstalled my PC...
>
> If you're trying to build viewer64 you should be aware that it's still a
> Work In Progress and has some limitations...
>
> Also, building that repository requires using autobuild-1.1 (
> https://bitbucket.org/lindenlab/autobuild-1.1). All this will be updated
> on the wiki once this project has reached the Release Candidate stage.
> lindenlab / autobuild-1.1 <https://bitbucket.org/lindenlab/autobuild-1.1>
> bitbucket.org
> Hg repository hosted by Bitbucket.
>
>
>
> --
> OZ LINDEN | Engineering Director, Second Life
> email or hangouts: o...@lindenlab.com | Real Life: Scott Lawrence
> LINDEN LAB | Create Virtual Experiences <https://www.lindenlab.com>
>
>
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