I've been hearing of this coming for a couple years. The quoted article
seems to suggest that OpenGL will be around for a while and I can't believe
that Apple will remove an API that so many applications use. They seem to
want people to port to Metal but that may not be possible for a lot of
legacy applications. Regardless, they don't want anyone developing new
applications that use OpenGL.

Perhaps the MoltenGL people might see an opportunity here and extend their
products to include desktop versions of OpenGL.

But seriously, perhaps LL should consider writing a new viewer with a
modern, API-agnostic rendering layer. OpenGL is stagnant on just about
every platform now.

On Mon, Jun 4, 2018 at 7:23 PM, Cinder Roxley <cin...@alchemyviewer.org>
wrote:

> Apple deprecated AGL in 2009 and yet programs linking to it still run
> nearly ten years later. The sky Isn’t falling any time soon.
>
>
> On June 4, 2018 at 5:26:00 PM, Kadah Coba (kadah.c...@gmail.com) wrote:
>
> So just heard about this, not sure if this was known about before this.
> https://developer.apple.com/macos/whats-new/
>
> "Apps built using OpenGL and OpenCL will continue to run in macOS 10.14,
> but these legacy technologies are deprecated in macOS 10.14. Games and
> graphics-intensive apps that use OpenGL should now adopt Metal."
>
> There's doing the same on iOS too, not that it effects us.
>
> Knowing Apple's way, could likely assume 10.15 or 10.16 may not support
> OpenGL at all, or at worse, a later update of 10.14.x.
>
> So what does this mean for us since its the thing we breath
> <https://www.youtube.com/watch?v=L0nuQ5o2DYU>? Blue alert or do we change
> the bulb to red <https://www.youtube.com/watch?v=jZn1fhMdrbQ>?
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