Sorry ... this ended up in my Junk folder somehow...

On 2018-10-19 09:52 , Henri Beauchamp wrote:
I don't see AT_TEXTURE listed: does it mean that we will still be able
to fetch textures via UDP sim messages ?
No, we plan to remove texture fetching via UDP at the same time (the person that drafted that note didn't realize we hadn't done that already and I didn't catch it).
My viewer has long been updated to make use of the newest HTTP fetching
capabilities, but it also implements an automatic fallback to UDP fetches
when HTTP ones fail (i.e. a texture failing to be served via HTTP is
automatically re-requested using UDP).
Better to requeue the request to HTTP after a suitable backoff (unless of course you get a error that indicates that a retry would not work).
Also, will AIS be made mandatory or will the non-AIS HTTP inventory
operations still be available ?  The reason for this question is that
AIS is still suffering failures from time to time, and the only solution
in that case is to disable it (or restart the sim)...
The effort to disable the UDP inventory operations is separate; we don't plan to make those changes until somewhat later. We'll post an announcement a few months out for that, but if there are UDP inventory operations you're using now that can be done through AIS, then you should be making those changes.

--
OZ LINDEN | Senior Director, Second Life Engineering
email or hangouts: o...@lindenlab.com <mailto:o...@lindenlab.com> | Real Life: Scott Lawrence
LINDEN LAB | Create Virtual Experiences <https://www.lindenlab.com>
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