We have a multi-platform (Linux-Windows-Mac-PSP-Wii-NDS-PS2 as per right now) game engine, and wanted to add SSL to the networking layer. I'd like to know what do we need to do in order for OpenSSL to use our TCP implementation, or where to look for.
I'm struggling through the documentation and examples, but I'm not sure if there's a way to do this, or what We'll be very thankful for any pointers Tomás -- |_|0|_| |_|_|0| |0|0|0| (\__/) (='.'=)This is Bunny. Copy and paste bunny (")_(") to help him gain world domination. ______________________________________________________________________ OpenSSL Project http://www.openssl.org User Support Mailing List openssl-users@openssl.org Automated List Manager [EMAIL PROTECTED]