Hey I just started playing around with swfmill last night and I gotta that app freaking rocks. One question, how do I go about associating a class with a library asset. I normally would do this in the IDE, but I've seen the __Packages trick in conjunction with Object.registerClass—is this still the only way to go? Is there a way I can cleanly add register a class with a symbol using swfmill? I read some documentation which suggests its so, but beat my head against the wall for a bit and couldn't see my through it….any help out there for this one?
Regards, Brooks
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