Hey John,

Thanks for your great work on the Admin Tool. I've just started using
it on a messy and old timeline-based app I'm debugging and I love
it!!!

> Ultimately, we're going to create an open source plugin container for the
> OSFlash community and wanted to start getting feed back on this concept.

Sounds like a great idea. As I start using the more advanced features
of AT I'll make sure to check it out and comment on it.

Cheers,

/Johan

On 7 /1/05, john grden <[EMAIL PROTECTED]> wrote:
> I've also been working with Pablo Costantini who makes FLashInspector to
> create a universal plugin container for loading verious tools for debugging.
>  In starting to go down this path, I've come up with a prototype AdminTool
> interface that loads external assets and creates a "tab" at runtime to
> accomodate the loaded assets. 
>  
> If you're confused, watch this video.  It explains it all:
> http://acmewebworks.typepad.com/admintool/videos/AdminTool_plugins/FlashInspector_plugin.html
>  
> The cool thing is, it allows people to use whatever debug tools they want to
> within the admintool.  So, if you like Pablo's logging better than the
> admintools, just load it as an external asset, and bam, it's integrated
> right there.  You can still use the AT' or just use Pablo's logger. 
>  
> So far, it's looking very good and working well.  Pablo's does somethings
> VERY well, and I still prefer some of the AT's features, but ultimately,
> I've got the power to do anything I need to with both.  I'm actually using
> Pablo's logger more and more and enhancing my own static wrapper class to
> make the calls.  This gives me great flexibility in how I pass data to
> Pablo's FlashInspector.  The one feature I like about the AdminTool's logger
> is that I can pass multiple arguments with one call: 
>  
> _global.tt("onStartGame", eventObj, GameController.currentLevel,
> GameController.totalScore);
>  
> But I love Pablo's filtering!  So, In my custom class, I can send multiple
> arguments as if I were using the AT's logger, and it parses it out to make
> the separate calls to Pablo's:
>  
> Logger({type:"Info", obj:"onStartGame"}, {type:"debug", obj:eventObj},
> {type:"Info", obj:GameController.currentLevel}, {type:"Info",
> obj:GameController.totalScore}); 
>  
> or if I'm lazy:
>  
> Logger({type:"info", ary:[eventObj, GameController.currentLevel,
> GameController.totalScore]});
>  
> Ultimately, we're going to create an open source plugin container for the
> OSFlash community and wanted to start getting feed back on this concept.
> Pablo and I have been discussing this at length and agree that it's time to
> put together a universal container to manage debug plugins and provide and
> API. 
>  
> Thanks for your help!
> 
> 
> -- 
> John Grden
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
> 
> 
>

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