Right now my organization (as part of a prototype that has moved to production) has 1000's of swf's that we created for an assessment system, all designed using the Flash IDE (which makes compilation horrible, no build system).
I was looking into creating something that would be more developer friendly (build-wise) but got stuck at the point of including the assets. I played with swfmill, but I didn't seem to quite be what I was looking for. What I would like to have is an asset library (of sorts) that our developers could pull from (ultimately, end users with a not-yet-developed application). They could select a graphic, rotate, scale, etc... and have it included in the final swf (or even referenced externally, so the same asset could be shared across swfs). I realize this is all possible using jpgs/etc... but these (of course) generally don't do well when scaled. How do other developers handle this? Is this a problem others have encountered and solved too? SWFMILL's SVG support didn't seem to be quite there yet. Regards, Travis
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