Right now my organization (as part of a prototype that has moved to
production) has 1000's of swf's that we created for an assessment
system, all designed using the Flash IDE (which makes compilation
horrible, no build system).

 

I was looking into creating something that would be more developer
friendly (build-wise) but got stuck at the point of including the
assets.  I played with swfmill, but I didn't seem to quite be what I was
looking for.

 

What I would like to have is an asset library (of sorts) that our
developers could pull from (ultimately, end users with a
not-yet-developed application).  They could select a graphic, rotate,
scale, etc... and have it included in the final swf (or even referenced
externally, so the same asset could be shared across swfs).

 

I realize this is all possible using jpgs/etc...  but these (of course)
generally don't do well when scaled. 

 

How do other developers handle this?  Is this a problem others have
encountered and solved too?  SWFMILL's SVG support didn't seem to be
quite there yet.

 

Regards, 

Travis

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