Hello Travis,

so you would prefer to use vector based graphic assets and you already
have them in a SVG or similar format?
So you could use Actionscript Drawing API methods and not use any
assets at all, couldn't you? You could try to use Helen Triolos
example of parsing SVG and convert SVG into the ASV intermediate
format, that was introduced by Peter Joel and Burak (the ASV Guy :-)).
There are also ready-to-use transformation methods/classes available
to transform (scale, skew, rotate, freetransform, etc.) this
intermediate format before drawing to a MovieClip using the Drawing
API.
If this is an option, I can point you to all neccessary classes.

hth,
Matthias


2007/4/19, Travis Johnson <[EMAIL PROTECTED]>:
>
>
>
>
> Right now my organization (as part of a prototype that has moved to
> production) has 1000's of swf's that we created for an assessment system,
> all designed using the Flash IDE (which makes compilation horrible, no build
> system).
>
>
>
> I was looking into creating something that would be more developer friendly
> (build-wise) but got stuck at the point of including the assets.  I played
> with swfmill, but I didn't seem to quite be what I was looking for.
>
>
>
> What I would like to have is an asset library (of sorts) that our developers
> could pull from (ultimately, end users with a not-yet-developed
> application).  They could select a graphic, rotate, scale, etc… and have it
> included in the final swf (or even referenced externally, so the same asset
> could be shared across swfs).
>
>
>
> I realize this is all possible using jpgs/etc…  but these (of course)
> generally don't do well when scaled.
>
>
>
> How do other developers handle this?  Is this a problem others have
> encountered and solved too?  SWFMILL's SVG support didn't seem to be quite
> there yet.
>
>
>
> Regards,
>
> Travis
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>

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