Oh, I apologize. That's an interesting solution. I guess I was just
looking for a direct route.

Scott

On 01/06/07, Martin Wood-Mitrovski <[EMAIL PROTECTED]> wrote:
>
>
> Scott Hyndman wrote:
> > What I mean is, it isn't possible. Everything in the API (AS2 and AS3)
> > is catered towards the playing of MP3. There isn't any lower level
> > access to Sound to play uncompressed bytes in way, or even load MP3s
> > from bytes which I can see. This rules out any conversion between
> > formats internally.
>
> well, in AS3 you can play uncompressed sound by creating swfs on the fly and
> doing loadBytes, there are demos of this around the web (andre michelle,
> flashcoders-brighton etc..)
>
> There also was a demo of doing ogg decoding i saw (well heard) a few months 
> ago,
> but the problem is that even with the relative speed of as3 you wont be able 
> to
> do much (if anything) at the same time as decoding the audio.
>
> so *realistically* mp3 is your best option for loading external audio data,
> buy you can generate audio completely internally, and undoubtedly if you took
> the time you could build an audio rendering engine that could use both 
> external
> and internally generated audio to create output of a particular format (ogg,
> flac, mp3 etc..)
>
> if you are interested in synthesizing audio then you can take a look at the 
> sid
> branch of fc64 which has an engine adapted from the flashcoders-brighton 
> source.
>
> https://mirror1.cvsdude.com/trac/osflash/fc64/
>
> its a real-time emulation of the c64 sid chip (which i still need to finish)
>
> thanks,
>
> Martin
>
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