Scott Hyndman wrote: > What I mean is, it isn't possible. Everything in the API (AS2 and AS3) > is catered towards the playing of MP3. There isn't any lower level > access to Sound to play uncompressed bytes in way, or even load MP3s > from bytes which I can see. This rules out any conversion between > formats internally.
well, in AS3 you can play uncompressed sound by creating swfs on the fly and doing loadBytes, there are demos of this around the web (andre michelle, flashcoders-brighton etc..) There also was a demo of doing ogg decoding i saw (well heard) a few months ago, but the problem is that even with the relative speed of as3 you wont be able to do much (if anything) at the same time as decoding the audio. so *realistically* mp3 is your best option for loading external audio data, buy you can generate audio completely internally, and undoubtedly if you took the time you could build an audio rendering engine that could use both external and internally generated audio to create output of a particular format (ogg, flac, mp3 etc..) if you are interested in synthesizing audio then you can take a look at the sid branch of fc64 which has an engine adapted from the flashcoders-brighton source. https://mirror1.cvsdude.com/trac/osflash/fc64/ its a real-time emulation of the c64 sid chip (which i still need to finish) thanks, Martin _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
