My understanding is that true double buffering is impossible in Flash. There would have to be support for it in the player. Environments that support double buffering usually either have a mechanism explicitly built in, or they at least allow you to draw to the screen between screen refreshes, so that you can avoid problems like tearing. I don't believe there is any way to get around tearing in Flash until they build in double buffering support.
-austin -- Austin Haas Pet Tomato, Inc. http://pettomato.com On Wed Jul 11 11:03 , Samuel Agesilas wrote: > Sure I'll dig one up for u. I have lots of examples in C. But the > general principles are the same. I will look for these and email them > to you. > > Cheers, > Sam > > Sent from my iPhone > > On Jul 11, 2007, at 10:56 AM, [EMAIL PROTECTED] wrote: > > > At FITC this year, Francis Bourre talked about a technique called > > 'double-buffering' to improve performance of animations. > > > > Can someone who has used this technique give an actual code example? > > > > Thanks in advance > > > > Jim Bachalo > > > > [e] jbach at bitstream.ca > > [c] 416.668.0034 > > [w] www.bitstream.ca > > -------------------------------------------- > > "...all improvisation is life in search of a style." > > - Bruce Mau,'LifeStyle' > > > > _______________________________________________ > > osflash mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
