All this stuff is on Wikipedia, btw.

http://en.wikipedia.org/wiki/Double_buffer (middle of the page)
http://en.wikipedia.org/wiki/Bit_blit

-austin

-- 
Austin Haas
Pet Tomato, Inc.
http://pettomato.com

On Wed Jul 11 14:54 , Keith Peters wrote:
> Well it seems like true double buffering would be solving a problem we 
> don't really have in Flash. I've also heard the term "blitting" be 
> applied to this technique in Flash. There are a couple videos up on the 
> fitc.ca site from the toronto 07 conference that discuss this.
> 
> Austin Haas wrote:
> > Double buffering isn't about performance. It's about drawing the next 
> > screen before the monitor does a vertical sync. The purpose of double 
> > buffering is to avoid graphic issues like tearing and shearing that occur 
> > when the screen is being updated at the same time as it's being drawn.
> >
> > You can use two buffers to simulate the double buffer technique, and there 
> > might be some performance gains there, and you might reduce the chances of 
> > tearing/shearing, but calling that double buffering would be an abuse of 
> > terminology, as that term already has an accepted meaning. You would be 
> > misleading anyone who was looking for a solution to the real problems that 
> > double buffering is intended to solve.
> >
> > I'd really like to know if there are performance gains with this technique 
> > in Flash. I thought that I tried it a while back, but abandoned the idea 
> > after seeing no real gains. Does anyone have any data or a live comparison?
> >
> > -austin
> >
> >   
> 
> 
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