> I'm not an expert of graphics (yet), but as a programmer classes, > istances, object oriented, event calls, would have been better than that > "timeline" with hard-to-understand mechanisms of "after-applied-effects". > That mechanism can be good for flash cartoons or films, but not for > websites developing.
Just to be clear about this -- you can do everything by script. From loading/displaying/moving/transforming/applying effects to drawing vectors. You can set individual pixels if you like. Flash is supposed to make it more convenient, but there is nothing you can't do with a text editor and a compiler, whether you use haXe or the Flex SDK. Mark On Jan 3, 2008 11:00 PM, Alvise Nicoletti <[EMAIL PROTECTED]> wrote: > Merrill, Jason ha scritto: > >>> Let me se... so I could do all the coding/parsing-libraries > >>> part as .as classes, and after that use flash for the > >>> graphical part, including the text (finally, I just want to > >>> load content) with it. > >>> > > > > Yes, but load text as XML or as a Webservice. > > > > > >>> I was playing with adobe > >>> flash some minutes ago and it even sucks as > >>> graphical-animation interface, so I imagine how much crappy > >>> it can be as coding platform. > >>> > > > > Hmmm, rather cynical. It's not primarily a graphic design tool, Adobe > > has other tools for that, but for animation you think it sucks? What > > out there is so much better in your opinion? > > > > > >>> If it is, can you help me to set up the softwares? the rest > >>> of course is mine task ;) > >>> > > > > I think you're asking the wrong list - osflash is about opensource flash > > I would start with a beginner Flash list and also read the help and > > tutorials out there, that's an extremely open-ended question. No > > offense, but we're not here to do all the work for you! ;) try and be > > more specific in your question, rather than "how do I create this piece > > of software?" > > > No, you misunderstood me :D > > I'm just asking some help to setup the "two softwares - one flash > application" part... > > Of course, as I said, the rest is mine task ;) > > About the flash critic, I don't know what better there can be around, > but it feels like the "assembler of the web animation", making the coder > jump from an animation to another cause the entire animation is all > timed from a beginning to an end. > I'm not an expert of graphics (yet), but as a programmer classes, > istances, object oriented, event calls, would have been better than that > "timeline" with hard-to-understand mechanisms of "after-applied-effects". > That mechanism can be good for flash cartoons or films, but not for > websites developing. > > When I was joung a played a lot with a software for kiddies to design > games, it was a lot better in it's logic. > A list of objects to animate and make interact each one with each other. > > All of course, IMHO. > > > > > Jason Merrill > > Bank of America > > GT&O L&LD Solutions Design & Development > > eTools & Multimedia > > > > Bank of America Flash Platform Developer Community > > > > > > > > _______________________________________________ > > osflash mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
