> I'm not an expert of graphics (yet), but as a programmer classes,
> istances, object oriented, event calls, would have been better than that
> "timeline" with hard-to-understand mechanisms of "after-applied-effects".
> That mechanism can be good for flash cartoons or films, but not for
> websites developing.

Just to be clear about this -- you can do everything by script. From
loading/displaying/moving/transforming/applying effects to drawing
vectors. You can set individual pixels if you like. Flash is supposed
to make it more convenient, but there is nothing you can't do with a
text editor and a compiler, whether you use haXe or the Flex SDK.

Mark


On Jan 3, 2008 11:00 PM, Alvise Nicoletti <[EMAIL PROTECTED]> wrote:
> Merrill, Jason ha scritto:
> >>> Let me se... so I could do all the coding/parsing-libraries
> >>> part as .as classes, and after that use flash for the
> >>> graphical part, including the text (finally, I just want to
> >>> load content) with it.
> >>>
> >
> > Yes, but load text as XML or as  a Webservice.
> >
> >
> >>> I was playing with adobe
> >>> flash some minutes ago and it even sucks as
> >>> graphical-animation interface, so I imagine how much crappy
> >>> it can be as coding platform.
> >>>
> >
> > Hmmm, rather cynical.  It's not primarily a graphic design tool, Adobe
> > has other tools for that, but for animation you think it sucks?  What
> > out there is so much better in your opinion?
> >
> >
> >>> If it is, can you help me to set up the softwares? the rest
> >>> of course is mine task ;)
> >>>
> >
> > I think you're asking the wrong list - osflash is about opensource flash
> > I would start with a beginner Flash list and also read the help and
> > tutorials out there, that's an extremely open-ended question. No
> > offense, but we're not here to do all the work for you! ;)  try and be
> > more specific in your question, rather than "how do I create this piece
> > of software?"
> >
> No, you misunderstood me :D
>
> I'm just asking some help to setup the "two softwares - one flash
> application" part...
>
> Of course, as I said, the rest is mine task ;)
>
> About the flash critic, I don't know what better there can be around,
> but it feels like the "assembler of the web animation", making the coder
> jump from an animation to another cause the entire animation is all
> timed from a beginning to an end.
> I'm not an expert of graphics (yet), but as a programmer classes,
> istances, object oriented, event calls, would have been better than that
> "timeline" with hard-to-understand mechanisms of "after-applied-effects".
> That mechanism can be good for flash cartoons or films, but not for
> websites developing.
>
> When I was joung a played a lot with a software for kiddies to design
> games, it was a lot better in it's logic.
> A list of objects to animate and make interact each one with each other.
>
> All of course, IMHO.
>
> >
> > Jason Merrill
> > Bank of America
> > GT&O L&LD Solutions Design & Development
> > eTools & Multimedia
> >
> > Bank of America Flash Platform Developer Community
> >
> >
> >
> > _______________________________________________
> > osflash mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
> >
>
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>

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