Hi Tim,

>Also, I have a question about Axis' It seems that when you rotate a 3D
>DisplayObject on the y axis it rotates it's native x and z axis with it, I
>want to be able to rotate the Object but still retain the origins.

The yaw, pitch and roll functions use the object local axis (plural?)
for rotation. This info is for PV3D 1.5.
Don't know about PV 2.

Cheers,

Matthias Kievernagel
Software-Entwicklung
Nußbergstraße 48
D-38102 Braunschweig
Tel. : 0531/794690
Email: [EMAIL PROTECTED]
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