That's interesting stuff, Lua is a new one on me!

I've started a google code project with my much smaller code base, http://code.google.com/p/simplesocketdotnet/

I had some initial interest from other developers, it is quite small and basic at the moment but I have some big ideas for it!


[EMAIL PROTECTED] wrote:
Not what you want but hey :)

I've been working on a flash based game using socket connections for
real time communications. I wanted to build the server part in .NET but
couldn't find much that was useful. I've done a bit of tcp socket stuff
in C# but usually quite inefficiently (thread per socket etc), so I
started building my own library that manages all the sockets on a single
thread and is able to spawn threads for actions.

Would anyone be interested in helping me start an open source project
with this? I really want to stress test and improve the performance, I'm
not sure how sturdy it is at the moment, although I'm quite sure it's
more scalable than the things I've built before.


I've been working on a little server code base for hmmm, must be a
year or so now. Obviously the technical side of things isn't much of a
problem but i've been trying harder to solve people management...

Anyway the thing is trundling along, my plan is to release it on a bsd
style license, but for now its just visible source (which in this case
means you really should talk to me if you want to use it)  whilst i
continue to get it up to the point that i'm happy with its basics. You
can see it in progress here http://vile.wetgenes.com/ which is the
"iso" style client or any of my other games where it is just chat.

Things like http://tv.wetgenes.com/ and
http://ville.wetgenes.com/#public.tv represent different views on the
same room which is a sort of multiplayer youtube (the failchans seem
to like it so it gets active in spurts)

The server code lives here,
https://trac.xixs.com/wet/cgi-bin/trac.cgi/browser/swf/spew/serv its
lua and I run it on debian and test it on windows, so far I've seen it
peek around 1000 simultaneous and it barely registers cpu/memory usage
compared to other things that hog its poor little server. Some
documentation can be found here http://help.wetgenes.com/

Like i said, my intention is for it to be a useable for other people
open source project, I am thinking servers that connect to each other
and allow users some sideways motion between them but although I'm
keeping all this in mind I'm afraid thats a slightly low priority
compared to building it in the first place.



_______________________________________________
osflash mailing list
[email protected]
http://osflash.org/mailman/listinfo/osflash_osflash.org

Reply via email to