Hey Kriss, I saw your posting a while back and have not been able to respond, but I am interested in talking about this. I have not had a chance to look at your code much, but I will stay in touch. Thanks.
Garth Gerstein Instructional Support Specialist Center for Support of Instruction 240-582-2742 [EMAIL PROTECTED] -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, October 07, 2008 10:10 AM To: Open Source Flash Mailing List Subject: Re: [osflash] .NET socket server for flash Not what you want but hey :) > I've been working on a flash based game using socket connections for > real time communications. I wanted to build the server part in .NET but > couldn't find much that was useful. I've done a bit of tcp socket stuff > in C# but usually quite inefficiently (thread per socket etc), so I > started building my own library that manages all the sockets on a single > thread and is able to spawn threads for actions. > > Would anyone be interested in helping me start an open source project > with this? I really want to stress test and improve the performance, I'm > not sure how sturdy it is at the moment, although I'm quite sure it's > more scalable than the things I've built before. I've been working on a little server code base for hmmm, must be a year or so now. Obviously the technical side of things isn't much of a problem but i've been trying harder to solve people management... Anyway the thing is trundling along, my plan is to release it on a bsd style license, but for now its just visible source (which in this case means you really should talk to me if you want to use it) whilst i continue to get it up to the point that i'm happy with its basics. You can see it in progress here http://vile.wetgenes.com/ which is the "iso" style client or any of my other games where it is just chat. Things like http://tv.wetgenes.com/ and http://ville.wetgenes.com/#public.tv represent different views on the same room which is a sort of multiplayer youtube (the failchans seem to like it so it gets active in spurts) The server code lives here, https://trac.xixs.com/wet/cgi-bin/trac.cgi/browser/swf/spew/serv its lua and I run it on debian and test it on windows, so far I've seen it peek around 1000 simultaneous and it barely registers cpu/memory usage compared to other things that hog its poor little server. Some documentation can be found here http://help.wetgenes.com/ Like i said, my intention is for it to be a useable for other people open source project, I am thinking servers that connect to each other and allow users some sideways motion between them but although I'm keeping all this in mind I'm afraid thats a slightly low priority compared to building it in the first place. -- Kriss http://XIXs.com -><- http://www.WetGenes.com mailto:[EMAIL PROTECTED] _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
