Hello Wojtek,

I am very glad to see this submission this morning! I think it will be a great improvement in terms of what OSG can support and what tools it provides to its users.

J-S suggested that this code should be added to 2.6 release. I think that it may be bit too early for this.

I can understand your arguments for this stance, but I stand by my suggestion. As long as it isn't integrated, I don't think it will be used by enough people to get tested properly. Plus, as you said, it slips in lots of other improvements that will be useful for other people.

osgShadow example scenes are not what this technique is aimed for but it works with them. l have implemented this technique mainly for large terrain / directional light simulation scenarios.

I think a --large-scene switch could easily be added to the osgShadow example. This could just change the ground in the -3 scene to 100x100 instead of 10x10, which shows the main advantages of view dependent shadow maps. And most terrain in simulators will be larger than that!

--debugHUD adds debugging display.

I really like this. It was very useful to show my non-CG-savvy co-workers what view dependent shadows were doing differently from the normal shadows.

Thanks a lot for doing this work and submitting it. I really hope Robert will include this into 2.6.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to