Hello Wojtek,

Thanks for words of support, I've beeen thinkin about adding some procedurally generated large terrain to osgShadow (as an option -4). This would be simplest thing for me to do now.

I was testing the code you sent, and I got an interesting assert.

    if ( edgeFaces.size()==1 )
    {
        // WL: Execution should not reach this line.
        // If you got here let me know: [EMAIL PROTECTED]
        assert( 0 );
    }

Well, apparently it is possible... Hehe.

I have modified very little (as I said, I changed the terrain size from 10x10 to 100x100 in scene 3) and was running with these options:

-3 --lispsm --mapres 2048 --debugHUD

I'll try to do a diff between the old code and the new to see what could have changed, but I thought you should know. It might ring a bell on your side.

This is all using OSG from SVN (updated yesterday), VC++ 2005, on Vista 32 bit, with two monitors in dual view mode.

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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