Hello Wojtek,
Thanks for words of support, I've beeen thinkin about adding some
procedurally generated large terrain to osgShadow (as an option -4).
This would be simplest thing for me to do now.
I was testing the code you sent, and I got an interesting assert.
if ( edgeFaces.size()==1 )
{
// WL: Execution should not reach this line.
// If you got here let me know: [EMAIL PROTECTED]
assert( 0 );
}
Well, apparently it is possible... Hehe.
I have modified very little (as I said, I changed the terrain size from
10x10 to 100x100 in scene 3) and was running with these options:
-3 --lispsm --mapres 2048 --debugHUD
I'll try to do a diff between the old code and the new to see what could
have changed, but I thought you should know. It might ring a bell on
your side.
This is all using OSG from SVN (updated yesterday), VC++ 2005, on Vista
32 bit, with two monitors in dual view mode.
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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