Hi Wojtek,

My example code ended up very similar to osgshadow. At this moment I have doubts if adding such similar example is good idea. I would rather modify osgshadow example: add -4 scene and maybe modify light movement a bit.

I think that's a better idea as well.

Actually main thing I have added is this another scene (large terrain). Its procedurally generated but I dumped it as ive. Its attached here for you to check.

Cute scene :-)

But modifing osgshadow exmple would imply that LispSM and related classes should rather land in osgShadow nodekit.

You could still have the code locally in the example's project, even if it's in namespace osgShadow, until the code is integrated. Then it can be svn deleted from the example so that the code is picked up from osgShadow.lib.

Thanks for your work.

J-S
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______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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