Hi Wojtek,
My example code ended up very similar to osgshadow. At this moment I
have doubts if adding such similar example is good idea. I would rather
modify osgshadow example: add -4 scene and maybe modify light movement a
bit.
I think that's a better idea as well.
Actually main thing I have added is this another scene (large
terrain). Its procedurally generated but I dumped it as ive. Its
attached here for you to check.
Cute scene :-)
But modifing osgshadow exmple would imply that LispSM and related
classes should rather land in osgShadow nodekit.
You could still have the code locally in the example's project, even if
it's in namespace osgShadow, until the code is integrated. Then it can
be svn deleted from the example so that the code is picked up from
osgShadow.lib.
Thanks for your work.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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