Hi Wojtek,
Thanks. Unfortunately I see problems with this scene occassionaly.
Shadows disappear at certain light and camera angles with
omnidirectional light. I will have to investigate this. Sheesh, it never
ends ;-(.... Truth is this one of the most nasty pieces of code I ever
wrote.
Hehe, as I understand omni light is one of the stickier cases anyways...
I don't think it's critical that it works in that case, at least for the
first release.
I also need to discuss with Robert what to do LispSM class.
I think the template option is good. On the other hand, what does the
classic LiSPSM do? You could just make it derive from
MinimalDrawBoundsShadowMap if that's what it normally supports, and if a
user wants something else they can always derive themselves... Is it
really necessary that your code support EVERYTHING out of the box? It
gives more choices, but in general the default one will be chosen anyways...
J-S
--
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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