What i can think of that doesn't break whole design is to call glGetTexParameter <https://www.khronos.org/opengl/wiki/GLAPI/glGetTexParameter> (GL_TEXTURE_IMMUTABLE_FORMAT) before calling glTexStorage
Le lundi 23 mars 2020 16:39:50 UTC+1, OpenSceneGraph Users a écrit : > > Hi, > > I'm trying to find the origin of the two warnings we're getting in our > application (OpenSceneGraph 3.6.4): > Warning: detected OpenGL error 'invalid operation' after applying > attribute Viewport 0x5555576608a0 > Warning: detected OpenGL error 'invalid operation' after applying > GLMode 0xc11 > > If I'm using the OpenGL debug message extension then I can see a > GL_INVALID_OPERATION > with the message 'Texture is immutable' caused by a call of glTexStorage2D > in 'Texture2D.cpp' > in line 309. Both warnings are printed directly after this invalid > operation. > > I'm wondering how the texture object can ever be immutable here, because > it's just created in line 306. > > Any ideas? Thanks! > > Greetings, > Daniel > _______________________________________________ > osg-users mailing list > [email protected] <javascript:> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/8907ae48-d94d-4fd3-bf0f-872da9b82bc2%40googlegroups.com.
