Hi Robert,
Thanks a lot for the prompt answer.
Assuming the CPU can handle the load or that we reduce the number of
instances, how can I achieve independent animations?

Let's say I have a node containing the FBX file loaded with osgDB called
SharedNode.
And I have two instances sharing the same node:
Instance1:  PAT->SharedNode
Instance2:  PAT->SharedNode

I extract the animation manager from the shared node and place a copy of it
in the PATs of each instance.  Then I play one instance and then both
instances start to play.

Is it possible to share the FBX model while achieving independent
animations?

Thanks in advance,

Mauricio.

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