Hi Robert, Thanks a lot for the prompt answer. Assuming the CPU can handle the load or that we reduce the number of instances, how can I achieve independent animations?
Let's say I have a node containing the FBX file loaded with osgDB called SharedNode. And I have two instances sharing the same node: Instance1: PAT->SharedNode Instance2: PAT->SharedNode I extract the animation manager from the shared node and place a copy of it in the PATs of each instance. Then I play one instance and then both instances start to play. Is it possible to share the FBX model while achieving independent animations? Thanks in advance, Mauricio. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAOzxF1MkC-QJo5NHp49hmuz%2BG9n3jVmD-Etot9EojvaQnLSuHw%40mail.gmail.com.
