Ah ok you controll it through CullMask. Thanks. Am Dienstag, 28. April 2020 15:23:09 UTC+2 schrieb Tom Pollok: > > Thanks. Do i understand it corrently that the semantics of nodemask is > completely user specific. And in osg in stereo context 0x1 means left cam > and 0x2 means right cam? > > How can i define which parts of the mask are rendered with my camera? I > tried to set the nodemask of my Camera, but it did not result in the > expected behaviour. > > Am Montag, 27. April 2020 08:19:27 UTC+2 schrieb Robert Osfield: >> >> >> >> On Thursday, 23 April 2020 19:41:31 UTC+1, Tom Pollok wrote: >>> >>> I use node mask to show or hide parts of the scene graph. When enabling >>> stereo mode in osg, it seems to completely ignore the node mask. Is this >>> expected behaviour? >>> >>> >> Have a look at the osgstreoimage example to see how to control node masks >> when doing anayglyphic stereo. >> >> >
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