I don't know of any good general effects libraries, basically the problem 
with this type of stuff it tends to be pretty specialized for your 
rendering pipeline, and OSG allows a lot flexibility with setting up 
rendering pipelines, making one size fits all solutions for something like 
SSAO to be tough. 

I strongly suspect rolling your own solution for a lot of the effects is 
going to be the easier way of going.  I would look at the osgdeferred 
example, which is good to show you how to do multiple passes, which is key 
for most of these effects:

For SSAO, you want to setup a rendering pipeline like:
Forward Depth Pass->A SSAO pass ->Blur Pass ->Lighting Pass
A basic  tutorial on SSAO:
https://learnopengl.com/Advanced-Lighting/SSAO

For shadows, OSG does have osg::shadows, which works......but if you have a 
larger scene, and have a more complicated pipeline....you are likely better 
off creating your own, which basically involves a depth pass from your 
lights perspective, then your forward lighting pass. 
A basic  tutorial on shadow mapping:
https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping
On Tuesday, September 29, 2020 at 12:42:16 PM UTC-5 [email protected] wrote:

>
>    - 
>    
>    hi~Vaillancourt  .What effects libraries are there to implement  
>    shadow  and SSAO rendering effects for scenes?
>    
> 在2020年9月21日星期一 UTC+8 下午11:43:34<[email protected]> 写道:
>
>> Hello Mirr..o?
>>
>> You might want to describe what features you're after exactly, others 
>> will be able to get you better help. 
>>
>> FWIW we use sundog's SilverLining for clouds and sky. 
>>
>> -- 
>> Vaillancourt
>>
>

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