I tried to implement it by referring to FlightGear's Secondary_lights.frag, 
but it is an application problem and the desired effect does not come out.

Could you please tell me a bit if you implemented the effect using Shader?

Thank you.
2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성:

> Have a look at the osglightpoint example that illustrates how to use the 
> osgSim::LightPointNode.
>
> These days though, I'd use shaders....
>

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