I tried to implement it by referring to FlightGear's Secondary_lights.frag, but it is an application problem and the desired effect does not come out.
Could you please tell me a bit if you implemented the effect using Shader? Thank you. 2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성: > Have a look at the osglightpoint example that illustrates how to use the > osgSim::LightPointNode. > > These days though, I'd use shaders.... > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/2bfefc84-02e1-414e-a86e-c93a6d2de1bdn%40googlegroups.com.
