My apologies in advance if what I am asking for is either preposterous or un-achievable.
I was wanting to use the FLTK forms package as a frontend for for a visualization of a finite element (FEA) model using osg as the rendering agent. As a start, I was able to get the provided example code: osgviewerFLTK compiled, linked and running and it did well. (Did this on Windows 10 using Visual Studio 2019) But, as per design, it creates its own window. What I was hoping to do was create a simple FLTK form and place an Fl_Gl_Window on it and then have osg place the rendering in that window (or some similar FLTK widget). That way, using buttons, menus, etc. I could control the rendering to my liking. I have already done something similar using a VB.Net form with a C++ DLL backend, but was wanting to transition to an all C++ solution and how to do it with FLTK presently escapes me. I was hoping that one of the members here had already plowed that ground and could post a bare-bones example of how they did it. Your help would be most appreciated. Thanks, Bob Kiser -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/c6ddad69-a74a-42ab-9965-176122065195n%40googlegroups.com.
