Hello! Does anyone know if it's safe to render OSG scene graph on one thread and walk it with read-only visitor and/or read node properties (**not** modify) on another thread?
I'm using OSG with GUI framework which utilizes off-thread rendering. Qt's QML to be more specific. Main GUI thread may read scene graph, to perform raycast selection for example. Render thread may walk scene graph to perform rendering at the same time. Scene graph may be modified **only** at the point where both threads are synchronized with mutex. QQuickItem::updatePaintNode method override, to be more specific. Thanks, Igor -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/3c7109d3-040c-4fdd-a132-4bcfd89bdd5dn%40googlegroups.com.
