Hi Robert, I tried to prepare the mail regarding the threading issues on Mac OS X and I found a possible new bug: (use the modified osgcamera-example from my previous mail) The modified example opens two windows on the 1st screen.
If I close the left window first, the rendering stops in the right window. If I close the right window first, the rendering continues in the left window. It seems that the context of the right window got invalidated somehow, because if I resize the right window I get pixel-garbage. If I create more windows and close all windows except the very right one, the rendering stops again. So I booted Windows, did a svn update and tested it on windows. It hangs/stops rendering also, but with many open-gl-error-msgs in the console (invalid operation after xyz). This bug shows up only in SingleThreaded-Mode: osgcamera -2 -s cow.osg cheers, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org