Hi Robert,

and here's the next bug report ;-) (use my modified osgcamera example again)

1. close the left window
2. press 's' -- boom, the app crashed:

here's the stack-trace:
 >    osgd.dll!osg::State::getContextID()  Zeile 117 + 0x11 Bytes    C++
     
osgViewerd.dll!osgViewer::StatsHandler::setUpScene(osgViewer::Viewer * 
viewer=0x00dafde0)  Zeile 498 + 0x34 Bytes    C++
     osgViewerd.dll!osgViewer::StatsHandler::handle(const 
osgGA::GUIEventAdapter & ea={...}, osgGA::GUIActionAdapter & aa={...})  
Zeile 64    C++
     osgGAd.dll!osgGA::GUIEventHandler::handle(const 
osgGA::GUIEventAdapter & ea={...}, osgGA::GUIActionAdapter & aa={...}, 
osg::Object * __formal=0x00000000, osg::Object * __formal=0x00000000)  
Zeile 66 + 0x26 Bytes    C++
     osgViewerd.dll!osgViewer::Viewer::eventTraversal()  Zeile 2126 + 
0x5d Bytes    C++
     osgViewerd.dll!osgViewer::Viewer::frame(double 
simulationTime=1.7976931348623157e+308)  Zeile 1815 + 0xf Bytes    C++
     osgcamerad.exe!main(int argc=2, char * * argv=0x021a7e40)  Zeile 
274 + 0x1a Bytes    C++
     osgcamerad.exe!__tmainCRTStartup()  Zeile 586 + 0x19 Bytes    C
     osgcamerad.exe!mainCRTStartup()  Zeile 403    C
     kernel32.dll!7c816fd7()    
     [Unten angegebene Rahmen sind möglicherweise nicht korrekt und/oder 
fehlen, keine Symbole geladen für kernel32.dll]   

current osg from svn, Win32, crashes for all threading modes.

cheers,
Stephan

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