Hi Robert, and here's the next bug report ;-) (use my modified osgcamera example again)
1. close the left window 2. press 's' -- boom, the app crashed: here's the stack-trace: > osgd.dll!osg::State::getContextID() Zeile 117 + 0x11 Bytes C++ osgViewerd.dll!osgViewer::StatsHandler::setUpScene(osgViewer::Viewer * viewer=0x00dafde0) Zeile 498 + 0x34 Bytes C++ osgViewerd.dll!osgViewer::StatsHandler::handle(const osgGA::GUIEventAdapter & ea={...}, osgGA::GUIActionAdapter & aa={...}) Zeile 64 C++ osgGAd.dll!osgGA::GUIEventHandler::handle(const osgGA::GUIEventAdapter & ea={...}, osgGA::GUIActionAdapter & aa={...}, osg::Object * __formal=0x00000000, osg::Object * __formal=0x00000000) Zeile 66 + 0x26 Bytes C++ osgViewerd.dll!osgViewer::Viewer::eventTraversal() Zeile 2126 + 0x5d Bytes C++ osgViewerd.dll!osgViewer::Viewer::frame(double simulationTime=1.7976931348623157e+308) Zeile 1815 + 0xf Bytes C++ osgcamerad.exe!main(int argc=2, char * * argv=0x021a7e40) Zeile 274 + 0x1a Bytes C++ osgcamerad.exe!__tmainCRTStartup() Zeile 586 + 0x19 Bytes C osgcamerad.exe!mainCRTStartup() Zeile 403 C kernel32.dll!7c816fd7() [Unten angegebene Rahmen sind möglicherweise nicht korrekt und/oder fehlen, keine Symbole geladen für kernel32.dll] current osg from svn, Win32, crashes for all threading modes. cheers, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org