Hi,
 I have a GLSL code using the Shader model 3.0 which works fine when Iam
linking and running with a simple OpenGL program. But when i try to link the
vertex and the pixel shader in a OSG program, the code does not work . Iam
just changing the osgparametric example with my shader codes and running it.
It does not seem to work fine . What could be the problems ?

I have installed a new NVIDIA driver after configuring and compiling the OSG
codebase. WIll that affect ?

regards.
Amal.
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