Hi, I have a GLSL code using the Shader model 3.0 which works fine when Iam linking and running with a simple OpenGL program. But when i try to link the vertex and the pixel shader in a OSG program, the code does not work . Iam just changing the osgparametric example with my shader codes and running it. It does not seem to work fine . What could be the problems ?
I have installed a new NVIDIA driver after configuring and compiling the OSG codebase. WIll that affect ? regards. Amal.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org