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Robert Osfield wrote:
> Hi Alessandro,
> 
> It all depends upon the availability of hardware accelerated OpenGL.
> 
> Robert.
> 

Also on what kind of hw accelerated OpenGL is available :( These
machines are usually designed to have the longest battery life possible
and not for high performance required for 3D graphics. Tablet PCs are
possible to use with OSG if the machine has a decent graphic card (ATI
or nVidia chipset), the integrated solutions (Intel Extreme, Radeon IGP
etc.) are useless. My master students have built a mobile augmented
reality application using one such machine with AR toolkit and OpenGL.

UMPCs even more so - some of them are not even Intel-based (Palm Foleo
comes to mind) and certainly do not have a full OpenGL implementation.

You can use some recent games as a rule of thumb - if the computer is
capable of running e.g. HalfLife 2 or Doom 3, it shouldn't have too much
trouble with OSG.

Regards,

Jan
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