Found this recent thread on changing the camera position: http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/15567/match=change+camera+position
The solution mentionned goes like this: ----------------------------------- From: Matteo Campana Subject: Re: Change camera position Newsgroups: gmane.comp.graphics.openscenegraph.user Date: 2007-06-21 13:50:19 GMT (9 weeks, 4 days, 19 hours and 6 minutes ago) Thank you for reply ..now I can change the position of the camera. I write here how I change the position hope it can help: ChangePosition (osg::Node *node){ const osg::BoundingSphere& boundingSphere= node->getBound(); osg::Matrix myviewMatrix; osg::Vec3 eye = boundingSphere._center+osg::Vec3( 0.0f,-3.5f * boundingSphere._radius, 0.0f); osg::Vec3 center = boundingSphere._center; osg::Vec3 up = osg::Vec3(0.0f,0.0f,1.0f); myviewMatrix.makeLookAt(eye,center,up); this->GetViewer()->setView(myviewMatrix); } Thanks!!! Matteo ----------------------------------- Needless to say, it didn't work either...For starter, there's no such thing as osg::Viewer::setView(). I can't be the first person wanting to reset the camera manipulators after loading a file... - Nick - > > > OK, > > I've tried redefining the manipulator directly and I tried with the main > camera. Both methods fail to actually update the trackball's center & radius. > > Ex: > > m_rpMainCamera->setViewMatrixAsLookAt( vnew_eye, vnew_center, vnew_up ); > > or... > > m_rpTerrainManipulator->setHomePosition( vnew_eye,v new_center, vnew_up ); > > What's the recommended way to do this? > > Thanks, > > - Nick - > > > > > How can I make sure an object fits inside a camera view after loading a new > > scene. All the examples load scenes and Viewer/Camera at startup. I want to > > add nodes to an existing scene; not create a new one. > > My OSG tree looks like this: > > + File 1 > > | > > + Scene ----+ File 2 > > | | > > | + File ... > > Root ----+ > > | > > + Grid > > | > > + Axis > > | > > + HUD Camera > > (Both Root and Scene are Switch groups, so I can selectively show/hide > > their children) > > The problem is that whenever I load a new file/node, it doesn't always show > > up on screen. My guess is that some objects are outside the view volume. I > > could write a simple function to update Scene's bounds and make sure they > > fall within the fustrum, but I'm sure there's an existing method to do > > this... > > - Nick - > > _________________________________________________________________ > Connect to the next generation of MSN Messenger > http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=wlmailtagline > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _________________________________________________________________ Explore the seven wonders of the world http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org