HI Wangmio, I'm not really sure what you are after, could you explain at a higher level what you are trying to achieve with cull callbacks.
Robert. On 8/28/07, wangmiao <[EMAIL PROTECTED]> wrote: > Hello every one: > I meet's a problem when using CullCallback with muti cameras. I use > cullcallback to custom the cull traversal . > Is it possible to know which camera is currently been travrse in > "cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::State* s)const" > implenment? > With this infomation I can enable the cullcallback for main camera an disable > it for others. > Thank you for any sugestions . > > Wangmiao > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org