> Thanks very much guys, > osg::LightModel/GL_LIGHT_MODEL_TWO_SIDE seems exactly what I needed. > Thankyou, > Mike
In case it's not obvious, with two-sided lighting you do not need to re-parent your mesh to two Geodes with different face culling. You should be able to use a single Geode, face culling disabled, and two-sided lighting enabled. -Paul _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org