Thanks Paul, just wanted o add that I am very glad that when it comes to render states OSG remains so close to OpenGL and doesn't abstract too much from it, as this case proves, this lets users to reuse their prior knowledge of OpenGL and makes the library really flexible, long life to OSG! :) Mike _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
- [osg-users] Flipping the normals Michele Bosi
- Re: [osg-users] Flipping the normals Mike Wittman
- Re: [osg-users] Flipping the normals Gerrick Bivins
- Re: [osg-users] Flipping the normals Michele Bosi
- Re: [osg-users] Flipping the normals Paul Martz
- Re: [osg-users] Flipping the normals Michele Bosi