Robert,

The two cards are in two separate machines, on which I am getting a
similar error.  However, the worse by far is the machine with the 8800
GTX, so that is the one on which I have focussed my testing efforts.

It seems that the driver does not freeze permanently; sometimes I can
regain control by holding down escape (in osgviewer) which eventually
quits the program returns apparently normal control.  This definitely
leaves the OpenGL driver in a corrupted state though, because from the
first time osg breaks, all other OpenGL programs show similar geometry
glitches and freezes.  This persists until reset.

I want to stress however that this never happens if I do not run an
osg-based application.

I agree that it definitely *looks* like a driver issue, but the facts
that I am using unexceptional hardware, the latest nvidia driver
(162.18) that I presume most windows developers here are also using,
and that no other OpenGL or Direct3D applications show any problems
makes me scratch my head a bit.  Is there anyone else here/do you know
of anyone using osg under WinXP with an 8-series nvidia card?

I should add that the system dual boots with Ubuntu, under which I get
no such error.  This steers me away from the conclusion that this is a
hardware fault.  All in all I'm pretty stumped.

Chris.

On 7/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Chris,
>
> This really sounds like a OpenGL driver issue.  W.r.t other OpenGL
> apps, are they opening up on both cards at one time like the OSG
> examples will try to do later, it could be the driver is struggling
> with handle two graphics cards at once.
>
> Things you could try is forcing the apps to open up on a particular
> screen by setting the OSG_SCREEN env var to 0 or 1.
>
> Robert.
>
>
>
> On 7/31/07, Chris Davoren <[EMAIL PROTECTED]> wrote:
> > Thanks for replying Robert.
> >
> > I am using the latest version of OSG: 2.0, released on the 15th of June.
> >
> > The two cards in question are a 6600GT and an 8800GTX, both of which are
> > using the latest stable (not beta) drivers from Nvidia.  My first thought
> > was a driver issue too, except that I can't get any other OpenGL programs to
> > fail.  Is there a way I can identify this kind of issue?
> >
> > As far as I can tell, pretty much all of the examples can or will fail at
> > some point.  Specifically, the osgsimulator example runs very poorly on the
> > 6600GT (low framerate, globe reflection flickers and is backed by a black
> > rectangle) and bringing text up on the screen, such as by pressing H in
> > osgsimulator, seems to encourage the error to happen more often.
> >
> > Thoughts?
> >
> > Chris Davoren.
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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>
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