Hi Glenn, You can pass do the equivalent of realize callback by setting the RealizerOperation on the Viewer. See the osgshaderterrain example.
Robert. On 9/27/07, Glenn Waldron <[EMAIL PROTECTED]> wrote: > I'm porting an app from 1.2 to 2.x, and it is not immediately obvious to me > how to implement a callback I was setting with > Producer::RenderSurface::addRealizeCallback. (The callback > toggles VSYNC via the WGL_EXT_swap_control extension.) What is the preferred > method for doing this under osgViewer? Thank you! -gw > > -- > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791 > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org