Hello Michael, > I think calling the following might be what you are looking for to > narrow down the source of your error. > > pState->setCheckForGLErrors > (osg::State::CheckForGLErrors::ONCE_PER_ATTRIBUTE) > > where pState is a pointer to the osg::State.
Yep, that sounds like it should do the trick. I'll try it first thing tomorrow morning. Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org